A Kinrowan Estate story: Clue

Remember the Clue film with Tim Curry? Well one of Iain’s Library Apprentices did remember it fondly and she decided to organize a similar game recently as she thought it’d make a splendid diversion in the Winter here.

She limited the game to the main Estate Building as it’s far too cold and dark to be outside in the evening after Eventide meal which was the proper time to do so. Certainly everyone here who expressed interest thought it’d be an interesting evening entertainment!

Some of the players dressed in period costumes, many from the extensive collection we’ve built up doing theatre for, oh, centuries now. So Iain came as Professor Plum, a sight truly worth seeing, and Tamsin, our hedge witch, made an exquisite flapper! Some of the staff got to be NPCs (Non-Character Players) which meant they added character to the game and provided dialogue that aided the players in solving the mystery.

Our authoress was ingenious as she didn’t start the story going after the Eventide meal as agreed upon but rather made the meal part of the story by murdering the first victim with poison in the chocolate ice cream. That NPC died after just after saying  ‘I should have known it was my…’ and before slumping down in her chair. Dramatic license was allowed in this game as she should’ve died at once given strychnine kills instantly.

From there, the gamers were sent in a merry chase across the Building being given myriad clues (true, false and Macguffins alike) being engaged with the other players and the NPCs. In addition, our authoress decided that she’d enlist random willing Estate residents to do things, say things, that might or might not be part of her game. I think all of the residents  were involved in one manner or another.

Now adding to the game was that we didn’t know definitely know who the game authoress and runner was. Oh some of us suspected who it was as we’d been consulted by one of the Library Appreciates and Iain even thought he knew who it was as one of the Apprentices presented the idea to him. He and the rest of us were faked out as she used an NPC to present the idea and run the meetings needed to get it going. She only revealed her role after the game was completed.

The game ran a total of almost five hours with several breaks built in as both rest breaks and times the players could share what they’d learned and what others thought they knew. Of course she used one of those breaks to have the lights go out and one of the players (who didn’t know she was going to die) to be knifed in the chest. We later learned that a voice whispered in her ear that she’d be the next murder victim.

She would not be the last murder victim as there would be two more over the course of this heavily modified Clue game. One victim in particular was only revealed as a victim when an NPC revealed that he had been told that the victim was a former Estate Librarian named Grubb who went missing some decades ago on a dark and stormy night. Yes, that’s a literary reference. From Peanuts I think.

Everyone involved agreed it that it was a successful and entertaining game that they’d all certainly enjoy doing it another time. So you ask who the authoress was? Good question. We still don’t know as she never revealed herself as, yes, the apparent authoress was an NPC herself! So, many of us think we think we know you she was, but she never revealed herself. Iain’s guess, which makes a lot of sense is it was all of the Several Annies which is what we call his Library Apprentices.


About Diverse Voices

Diverse Voices is our catch-all for writers and other staffers who did but a few reviews or other writings for us. They are credited at the beginning of the actual writing if we know who they are which we don’t always.

It also includes material by writers that first appeared in the Sleeping Hedgehog, our in-house newsletter for staff and readers here. Some material is drawn from Folk Tales, Mostly Folk and Roots & Branches, three other publications we’ve done down the years.

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